
EXTERNAL LINKS
Website: participateresearch.co.uk
Instagram: @p_art_icipateresearch
Oliver Gingrich is the Programme Lead for the BA (Hons) Animation at the School of Design, University of Greenwich, a media arts practitioner and researcher with a focus on participatory art, mixed reality, and presence design.
With an Engineering Doctorate in Digital Media, and 15 years of professional practice in the Creative Industries as Creative Director and Art Director, Olive's practice is embedded in holographic projection, real-time animation, and participatory art: As holder of an AHRC-research grant for participatory media arts and its effect on social connectedness and public health, Dr. Oliver Gingrich is exploring intersection between co-creation practices, art and wellbeing. As Director at Art in Flux, Olive supports underrepresented artist groups within the media arts. As an Associate Professor in Animation at the University of Greenwich, Olive's role is within teaching across all three cohorts, research and creative practice. His research forms part of the Hybrid Presence research cluster and has been published at MIT's Leonardo, the International Journal for Performance Art and Digital Media among others

EXTERNAL LINKS
Website: internetofbodies.net
BBC Podcast: Me and my digital twin
Ghislaine Boddington is a globally recognised thought leader in digital identity, virtual presence, and immersive innovation. Celebrated as a “pioneer among digital creatives” since the early 1990s, she has led visionary work exploring the convergence of the physical and digital self. With a background in dance, she positions the living body as the interface of our hybrid futures, helping to shape the global debate on intimacy, trust, and ethics in human–AI co-creation.
She is Creative Director/co-founder of body>data>space, directing award-winning projects including Future Physical, Robots and Avatars, The Internet of Bodies and My AI Hybrid BioTwin. A senior academic at the University of Greenwich and Visiting Professor at Kingston University, her research is widely published, including a guest-editorship of a special collection of AI & Society (autumn 2025) on digital human twins.
Her commissioned documentary Me and my digital twin aired on BBC World Service in 2024, where she has regularly co-presented Digital Planet. Ghislaine is a member of the UK Government’s DCMS College of Experts, an Associate Editor for AI & Society and Trustee of Stemette Futures. In 2017, she received the prestigious IX Immersion Visionary Pioneer Award for her contributions to digital embodiment.

EXTERNAL LINKS
Website: www.schizocities.com
Website: letdowncomedy.substack.com
Nicola Bozzi is Lecturer in Critical Media Practice at the University of Greenwich, where he teaches primarily in the BA Media Communications. His research interests are platformed identities and social media aesthetics. As an academic, Nicola has contributed to journals like Social Media + Society, Television & New Media, and Information, Communication & Society, while as a freelance writer his articles have appeared in publications like Domus, Frieze, and Wired Italia. He curates an occasional newsletter about comedy, media, and culture titled Letdown Comedy, and you can follow him on social media as @schizocities.

EXTERNAL LINKS
Website: curatorialinterface.xyz
Tatiana Isaeva is a PhD student at the University of Greenwich, London, exploring interface design as a curatorial practice. Her thesis proposes to look at the interface as an environment through which net art exhibitions are curated and experienced.
She got her bachelor's degree in Art History and Italian studies at the University of Birmingham( Birmingham) and MA in Contemporary Studies and Curation at Westminster University (London), where she was involved with the Tate Exchange project. At the moment, Tatiana is a teaching assistant in the Media and Communications BA Hons program at the University of Greenwich.

EXTERNAL LINKS
Website: criticalinfrastructures.net
Alexandra (Sasha) Anikina is a media theorist and artist whose work focuses on feminist and decolonial tech imaginaries, affective infrastructures, feminist STS and technological conditions of knowledge production, governance, labour and affect.
She is a Senior Lecturer in Media Practices at Winchester School of Art, University of Southampton, Programme Co-Lead for MA Digital Media Practices and Co-Director of Critical Infrastructures and Image Politics research group. Her work has been shown internationally, including VI Moscow Biennale of Contemporary Art; Haus der Kulturen der Welt, Berlin; Gaîté Lyrique, Paris; Anthology Film Archives, New York; NCCA Moscow; Korean Film Archive and Art Sonje Museum, Seoul; Sanatorium gallery, Istanbul; Krasnoyarsk Museum Biennale; Schusev State Museum of Architecture, Moscow; ar/ge kunst, Bolzano, Eye FilmMuseum; transmediale media art festival, Berlin and others. Currently she is working on a monograph on procedural animism and on several artworks on the themes of post-socialist necropolitics, affective labour and spirit cinema.

EXTERNAL LINKS
Website: aleenachia.org
Aleena Chia is a lecturer in Media, Communications and Cultural Studies based at Goldsmiths, University of London. She researches videogame making cultures and digital wellness practices to understand how media technologies automate work and optimise life – shaping inequalities in creative industries. Her research on videogames examines game engines and digital labour, and is published in journals such as Convergence, Internet Policy Review, Critical Studies in Media Communication. Her work on digital wellness is featured in co-authored books such as Technopharmacology (Meson/University of Minnesota Press, 2022) and co-edited volumes such as Reckoning with Social Media (Rowman and Littlefield, 2022). Before joining Goldsmiths, she was an assistant professor at Simon Fraser University in Vancouver, Canada and a postdoctoral researcher at the Academy of Finland's Centre of Excellence in Game Culture Studies.

EXTERNAL LINKS
Website: ninadavies.net/
Nina Davies (b. 1991) is a Canadian-British artist who considers the present moment through observing dance in popular culture and how it is disseminated, circulated, made, and consumed. Previous research projects have included; the recent commodification of the dancing body on digital platforms and rethinking dances of today as traditional dances of the future. Oscillating between the use of fiction and non-fiction, her work helps build new critical frameworks for engaging with dance practices. Her work has recently been exhibited at Future Gallery, Berlin; Artspace, Sydney; The Photographers Gallery, London; Seventeen, London and Matt’s Gallery, London. In 2021, she co-founded Future Artefacts FM, an artist-run program that showcases artists working with speculative fiction for broadcast.

EXTERNAL LINKS
Website: soulpaint.co
Instagram: @soulpaint.co
Sarah Ticho is a multi-disciplinary artist, entrepreneur, and change-maker operating at the intersection of health, wellbeing, and embodied storytelling using immersive technologies. As the director of the XR experience SOUL PAINT, Sarah has garnered accolades, including SXSW Special Jury Prize, Best Health and Wellness at Games for Change, Best Social Impact at Miami Filmgate, XR Special Mention at Kaohsiung Film Festival and the XR prize for creative advocacy at the Social Impact Media Awards.
Sarah is the co-director of the XR Health Alliance, and is renowned for her efforts in advancing immersive technology adoption in healthcare, championing equitable co-creation and distribution of XR and games for health and wellbeing. In 2020 she published "The Growing Value of XR in Healthcare in the United Kingdom," which led to a £20m investment through the UKRI Mindset program.
Her work has been featured in Forbes, Hollywood Reporter, Deadline, and has been seen on the BBC. She has delivered talks at esteemed festivals and institutions globally, including YouTube, MIT, Stanford University, Games for Change and The United Nations.

Camille Baker is an artist-performer / researcher/curator and maker of immersive storytelling and participatory performance and interactive artworks. She develops methods to explore expressive, extended embodiment in real, extended reality contexts through immersive and performative experiences, using haptic and sensor interfaces. She is now focused on making XR work that exposes often invisible women’s health experiences.
Her current artwork is Mammary Mountain with collaborators Maf’j Alvarez and Tara Baoth Mooney on the experiences and stories of survivors and patients of Breast Cancer treatment in the UK and Ireland, touring at Venice Biennale Film Festival 2024 Immersive Program, London Film Festival BFI Expanded 2024, and Aesthetica Short Film Festival 2024 and others; and its earlier sibling VR /haptic installation artwork, INTER/her: An Intimate Journey Inside the Female Body, shortlisted for the LUMEN Prize 2021 in the 3D / Interactive category.
Camille is Professor of Interactive & Immersive Arts and Senior Tutor for the Digital Direction Masters Programme at the Royal College of Art in the School of Communication.

EXTERNAL LINKS
Website: janefrancesdunlop.com
Instagram: @jfdunlop
Jane Frances Dunlop is an artist, writer and educator. Her artworks have been exhibited and performed in galleries, performance spaces and cultural institutions around the world. Her writing has appeared in academic journals, art catalogues and magazines. Dunlop holds a PhD from the University of Brighton and is a Senior Lecturer in Digital Media at the University of Greenwich in London, UK.
Her current research, a critical examination of the literal and metaphorical possibilities of vocality as an embodied and conditional data, charts the entangled contradictions of voices coming together - in public assemblies, in historical and contemporary performance and in the proliferation of deep fakes - in order to understand what it means to ‘speak truth’ in the 21st century.

EXTERNAL LINKS
Website: jckristensen.co.uk
Instagram: @certain.fracture
J.C. Kristensen is a design researcher.
My research is focused on making objects speak in different voices through different disciplinary practices across visual and material culture. My specialism is the history and theory of technology and media. My current long-term research interest is slime, its cultural meanings, its design histories, and its critical materiality.

EXTERNAL LINKS
Website: ericwong.co.uk
Instagram: @ericwong_folio
Eric Wong is an Architect and Senior Lecturer in Architecture at the University of Greenwich. He is a PhD candidate at the Bartlett School of Architecture, UCL. Eric has worked for CJ Lim Studio 8 Architects, and Allford Hall Monaghan Morris Architects. He was also production designer for Director Mamoru Hosoda’s Japanese feature animation.
From drawing to film, to the digital and immersive, new media landscapes are reshaping how architecture and our built environment is conceived, constructed, and experienced. Drawing from his first-hand experience as an architect world-building in Japanese animation, Eric’s research explores how the contemporary architect as world-builder might practice.